Katana Inu is a fast-paced premium AA multiplayer action game with grappling hook, double jump, and fluid skill chains. Five years in development. Open Beta Demo on Steam right now. 100% original IP with full franchise potential — anime, esports, merchandise, cross-IP. Built for 3+ billion mainstream gamers.
We are seeking a co-publishing or distribution partner with global reach for our Q4 2026 full launch. Revenue share model, console co-development, and IP licensing opportunities available. The product is finished. We need the launch engine.
On stage in Dubai 2022, I said it out loud: build a game purely for FUN first. Everything else comes after. That was the original plan, and we executed exactly on that.— Marwan Haddad, Founder
The mainstream gaming market is $190B+ with 3.1B gamers worldwide. Katana Inu is designed for the mass-market multiplayer audience — no prior knowledge of blockchain or crypto required.
Web3 is an optional layer. Think of it like Steam's marketplace or Epic's V-Bucks system, but with true digital asset ownership for players who want it. Players who don't care about Web3 never notice it. Players who do get a premium cosmetic economy on top of an already great game. Two distinct monetization channels from the same product.
The cosmetic economy is the engine. Skill-based gameplay creates desire. Desire drives cosmetic purchases. Original characters create collectors. This is the proven loop — and we've already built it.
100% skill-based. Every cosmetic is purely aesthetic. Competitive integrity is non-negotiable.
Ranked ladders, seasonal content, tournament structure, and character depth create compounding engagement.
100+ distinct original characters. Merchandise, anime adaptation, cross-IP — built from day one.
A fast-paced multiplayer action game with sword + ability combat, original anime-inspired aesthetic, and a full eSports tournament structure built into the game.
| Platform | Status | Notes |
|---|---|---|
| PC (Steam) | ✅ Live — Open Beta Demo | Free-to-play, playable now |
| Web3 Launcher | ✅ Live — Custom Launcher | No Steam required · wallet + music built-in |
| Epic Games Store | ⚡ Partnership dependent | Target Q3 2026 · exclusivity window available |
| PlayStation 5 | ⚡ Partnership dependent | Target Q1 2027 · console cert partner needed |
| Mobile (iOS / Android) | ⚡ Partnership dependent | Target Q2 2027 |
| Mode | Description | Status |
|---|---|---|
| 1v1 Duel | Ranked sword combat for skilled players | ✅ Live |
| 3v3 Squad | Tactical team-based action on small maps | ✅ Live |
| Free-For-All | 8-player open arena, fast respawn | ✅ Live |
| Battle Royale | Large open-world map, up to 100 players | ✅ Live |
| Tutorial | Onboarding for new players | ✅ Live |
| Zombie Mode | Co-op PvE survival | ⚡ Next release |
| Squad PvE | Story-driven mission co-op | ⚡ Next release |
| Tournament Mode | Bracketed competitive with prize pools | ⚡ Next release |
All content is handmade. No procedural generation. No asset-flips. Five years of focused production.
Three classes. One cohesive universe. Every character is handcrafted with unique visual identity, signature weapons, and a distinct playstyle. 100% original IP. No licensing fees, no royalties, no third-party IP risk.





All classes equally balanced in raw power. This creates franchise extensibility: animated series, comics, merchandise, cross-IP collaborations, esports leagues.
3D High Quality · All Original IP
A co-publishing partner gains access to all revenue channels built into the game. Revenue share model is negotiable. Platform exclusivity windows available.
Revenue share negotiable. Platform exclusivity windows negotiable. Open to co-development investment, marketing co-investment, and console certification partnerships.
All organic. 15K+ Steam downloads + 25K+ Steam visitors — paid $0, only with our community.
Every follower, download, and dollar of revenue was generated through community, KOL network, and organic product quality. The launch engine scales when a partner joins.
| What We Bring | What We Need | Deal Structure Options |
|---|---|---|
| 5 years of finished AA game | Global distribution & marketing | Revenue share (negotiable) |
| Original IP — 100+ characters | Console certification (PS5 / Xbox) | Platform exclusivity window |
| 100K+ community, Steam presence | Platform expertise & UA budget | IP licensing arrangement |
| Trailers, launcher, live beta | Player acquisition at scale | Co-development investment |
We have built a polished, playable product with original IP. You have the distribution network and marketing firepower. This is a partnership between execution and scale.
Steam, Epic Games, PS5, Mobile — platform-agnostic and ready to go exclusive for the right partner.
100+ original characters. Anime, merchandise, esports leagues, cross-IP — untapped franchise runway.
Open Beta is live today. Full launch-ready upon partner close. The product exists.
Open Beta is live. The IP is original. The team ships. If you have the platform and marketing reach, we have the game. Let's talk.