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武 · Katana Inu
PREMIUM AA COMBAT. ORIGINAL IP.
Publisher Partnership Deck · 2026

Premium AA multiplayer action game.
5 years built. Open Beta on Steam. Seeking co-publishing partner.

PUBLISHER DECK · 2026
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P U B L I S H E R · D E C K · 2026
Katana Inu 武 · KATANA INU

Premium AA Combat. Built to Scale.

A fast-paced premium AA multiplayer action game  ·  Five years built  ·  Open Beta Demo on Steam  ·  Seeking co-publishing partner for global launch

5+ yrs
Development
$11M+
Deployed
100K+
Community
$3M+
Revenue
4
Target Platforms
01 · Executive Summary

The Short Version.

Katana Inu is a fast-paced premium AA multiplayer action game with grappling hook, double jump, and fluid skill chains. Five years in development. Open Beta Demo on Steam right now. 100% original IP with full franchise potential — anime, esports, merchandise, cross-IP. Built for 3+ billion mainstream gamers.

$11M+
Capital Deployed
$540K+
Founder Personal
$7.75M
Raised 2021
$3M+
Lifetime Revenue
100K+
Active Community
5
Game Modes Live
100+
Original Characters
100+
Skins & Weapons
4
Target Platforms

Partnership Opportunity

We are seeking a co-publishing or distribution partner with global reach for our Q4 2026 full launch. Revenue share model, console co-development, and IP licensing opportunities available. The product is finished. We need the launch engine.

02 · The Vision

Fun First. Scale Second.

On stage in Dubai 2022, I said it out loud: build a game purely for FUN first. Everything else comes after. That was the original plan, and we executed exactly on that.— Marwan Haddad, Founder

The mainstream gaming market is $190B+ with 3.1B gamers worldwide. Katana Inu is designed for the mass-market multiplayer audience — no prior knowledge of blockchain or crypto required.

Web3 is an optional layer. Think of it like Steam's marketplace or Epic's V-Bucks system, but with true digital asset ownership for players who want it. Players who don't care about Web3 never notice it. Players who do get a premium cosmetic economy on top of an already great game. Two distinct monetization channels from the same product.

Katana Inu — What We Offer
What we offer
Premium 3D Models · Original IP
Custom Maps · Cinematic Trailers
03 · Monetization Done Right

Built for Mainstream. Monetized for Retention.

The cosmetic economy is the engine. Skill-based gameplay creates desire. Desire drives cosmetic purchases. Original characters create collectors. This is the proven loop — and we've already built it.

Three Monetization Pillars

  • Cosmetic Economy: 100+ skins, weapons, character variants — purchasable with fiat or crypto. No pay-to-win, ever.
  • Battle Pass & Season Content: Seasonal progression tracks, limited cosmetics, tournament access. Monthly active user stickiness.
  • Digital Asset Premium: Optional NFT cosmetics tradeable on open markets. Zero friction for players who opt out.

No Pay-to-Win

100% skill-based. Every cosmetic is purely aesthetic. Competitive integrity is non-negotiable.

Built-In Retention

Ranked ladders, seasonal content, tournament structure, and character depth create compounding engagement.

Franchise IP

100+ distinct original characters. Merchandise, anime adaptation, cross-IP — built from day one.

04 · The Game

Premium AA Combat. Skill-Driven.

A fast-paced multiplayer action game with sword + ability combat, original anime-inspired aesthetic, and a full eSports tournament structure built into the game.

In-Engine Footage · Open Beta Demo On Steam

Combat Mechanics

  • Grappling hook traversal across maps
  • Double jump + air dash for vertical play
  • Fluid skill chains with deep combo system
  • Class-based abilities with unique kits
  • 100% skill-based — no pay-to-win

Aesthetic & Polish

  • Anime-inspired but original IP — not derivative
  • Photorealistic Unreal Engine environments
  • 50+ cinematic-quality character animations
  • 4 premium-grade trailers already produced
  • Original IP with full franchise potential

Platform Roadmap

PlatformStatusNotes
PC (Steam)✅ Live — Open Beta DemoFree-to-play, playable now
Web3 Launcher✅ Live — Custom LauncherNo Steam required · wallet + music built-in
Epic Games Store⚡ Partnership dependentTarget Q3 2026 · exclusivity window available
PlayStation 5⚡ Partnership dependentTarget Q1 2027 · console cert partner needed
Mobile (iOS / Android)⚡ Partnership dependentTarget Q2 2027
🎬 Official Trailer · Katana Inu

The Game. In Action.

PLAY TRAILER
In-Game Screenshots · Unreal Engine 5
05 · Modes & Content

5 Modes Live. More Coming.

ModeDescriptionStatus
1v1 DuelRanked sword combat for skilled players✅ Live
3v3 SquadTactical team-based action on small maps✅ Live
Free-For-All8-player open arena, fast respawn✅ Live
Battle RoyaleLarge open-world map, up to 100 players✅ Live
TutorialOnboarding for new players✅ Live
Zombie ModeCo-op PvE survival⚡ Next release
Squad PvEStory-driven mission co-op⚡ Next release
Tournament ModeBracketed competitive with prize pools⚡ Next release
100+
Skins
100+
Weapons
6
Maps
50+
3D Animations

All content is handmade. No procedural generation. No asset-flips. Five years of focused production.

06 · Original IP

The Human Hybrid Universe.

Three classes. One cohesive universe. Every character is handcrafted with unique visual identity, signature weapons, and a distinct playstyle. 100% original IP. No licensing fees, no royalties, no third-party IP risk.

Katana Inu
Human Fantasy · Speed Class

The face of the franchise. Highest movement speed, aggressive playstyle, built for quick-strike chains.

Katana Inu Samurai
Human-CatFace
Khai · 猫 · Precision Class

Low HP, high ability efficiency. Precision-focused with superior agility. Demands positioning mastery.

CatFace Khai
Human-DogFace
Doge · 柴 · Power Class

Higher HP pool, larger mana reserve. Excels in sustained combat and area control.

Katana Inu DogFace
Samurai
Samurai · Human
Khai
Khai · CatFace
Katana Inu
Katana Inu · DogFace
Bitcoin
BTC Warrior
Ethereum
ETH Warrior

All classes equally balanced in raw power. This creates franchise extensibility: animated series, comics, merchandise, cross-IP collaborations, esports leagues.

100+HEROES

Characters forged in steel.

3D High Quality · All Original IP

BEST CHARACTER SHOWCASES
SZ Trader
Immutable
Ethereum
Binance
Katana Inu Warriors
100% Original IP
3D Models. Franchise Ready.
Katana Inu Weapons
100+ Handcrafted
Weapons & Skins
07 · Revenue & Partnership Model

Multiple Revenue Channels.

A co-publishing partner gains access to all revenue channels built into the game. Revenue share model is negotiable. Platform exclusivity windows available.

In-Game Economy

  • NFT primary sales + secondary royalties
  • Skin & weapon purchases (fiat + crypto)
  • Battle pass & season passes
  • Cosmetic upgrades & progression

Tournament & Esports

  • Entry fees + branded sponsorships
  • Live event broadcasting rights
  • Team licensing & partnership deals
  • Prize pool co-sponsorship

IP Licensing

  • Animated series adaptation rights
  • Merchandise & collectibles licensing
  • Cross-IP brand collaborations
  • Console / platform exclusive cosmetics

Revenue share negotiable. Platform exclusivity windows negotiable. Open to co-development investment, marketing co-investment, and console certification partnerships.

08 · Current Traction (2026)

These Numbers Are Real.

All organic. 15K+ Steam downloads + 25K+ Steam visitors — paid $0, only with our community.

$11M+
Total Capital Deployed
$540K+
Founder Personal Capital
$7.75M
2021 Institutional Raise
25K+
Steam Page Visitors
15K+
Steam Downloads (Beta)
100K+
Active Community
$3M+
Lifetime Project Revenue
50+
Active KOL Partners
5M+
Combined KOL Reach

Every follower, download, and dollar of revenue was generated through community, KOL network, and organic product quality. The launch engine scales when a partner joins.

09 · Roadmap 2026–2028

The Path Forward.

Q3 2026
Open Beta Polish + Partner Close
  • Final bug fixes across all modes
  • Performance optimization
  • Publishing partner agreement
  • Marketing engine activation
Q4 2026
Full Launch on Steam
  • Public 1.0 launch
  • First seasonal ladder
  • Zombie Mode beta
  • First branded tournament series
Q1 2027
Console Launch (PS5)
  • Cross-progression PC ↔ console
  • Console-optimized controls & UI
  • Console-exclusive cosmetic drops
Q2 2027+
Mobile + Franchise Expansion
  • iOS + Android launch
  • Esports league launch
  • IP licensing activations
  • Anime/media franchise exploration
Bitcoin
Ethereum
Avalanche
Solana
Niero
Creo
HumanHybrid Universe · Original IP · 100+ Handmade Characters
10 · Team & Founder

The Founder.

Marwan Haddad, Founder & Creative Director

  • 20+ years in online business: e-commerce, marketing, digital ventures
  • 9+ years as crypto investor and operator
  • Built first web agency in 2009 from zero, serial entrepreneur
  • Lifelong Muay Thai practitioner and anime culture native
  • $540K+ personal capital invested into Katana Inu since 2021
  • Spoke publicly on the Web2.5 thesis on stage in Dubai 2022

Hires Planned

CMO
Marketing Lead
COO
Operations
Head of
Publishing
Senior
Game Producer
11 · Partnership Proposition

The Partnership.

CO-PUBLISHING OPPORTUNITY
Co-publishing · Global distribution · Console certification · IP licensing
What We BringWhat We NeedDeal Structure Options
5 years of finished AA gameGlobal distribution & marketingRevenue share (negotiable)
Original IP — 100+ charactersConsole certification (PS5 / Xbox)Platform exclusivity window
100K+ community, Steam presencePlatform expertise & UA budgetIP licensing arrangement
Trailers, launcher, live betaPlayer acquisition at scaleCo-development investment

We have built a polished, playable product with original IP. You have the distribution network and marketing firepower. This is a partnership between execution and scale.

Distribution

Steam, Epic Games, PS5, Mobile — platform-agnostic and ready to go exclusive for the right partner.

IP Franchise

100+ original characters. Anime, merchandise, esports leagues, cross-IP — untapped franchise runway.

Launch Ready

Open Beta is live today. Full launch-ready upon partner close. The product exists.

Katana Inu Gameplay
Five years. One vision.
Ready for a publishing partner.
Open Beta Demo on Steam · katanainu.com
Next Step

Ready to Build Together.

Open Beta is live. The IP is original. The team ships. If you have the platform and marketing reach, we have the game. Let's talk.

Schedule a Call
Try the Game — Free on Steam Telegram · @Marwan1412
Publisher FAQ

Quick Answers.

Is the game playable right now?
Yes. Open Beta Demo is live on Steam — free to download and play today. → Steam Page
What platforms are targeted?
Steam (live now), Epic Games (Q3 2026, partner-dependent), PlayStation 5 (Q1 2027, partner-dependent), Mobile iOS/Android (Q2 2027). Platform exclusivity windows are available and negotiable.
What does the IP include?
100% original IP — not licensed from any third party. 100+ unique characters (Human-Hybrid universe), 100+ weapons and skins, 5 game modes live, 6 maps, cinematic trailers. Franchise potential: animated series, merchandise, esports, cross-IP licensing.
Is Web3 mandatory for players?
No. Web3 is an optional layer. The game runs as a standard F2P title with cosmetic purchases and battle pass. Web3 features are opt-in only for players who want them.
What partnership structures are you open to?
Co-publishing agreements, global distribution deals, platform exclusivity windows, console certification partnerships, IP licensing, and strategic investment with publishing terms included. Contact: marwan@katanainu.com
Katana Inu — Thank You